In the last two weeks I've been working in something that I'm calling "Nicolaevsky Rigging Utility", it's a self, fully functional and completely scalable rigg. It's not much different from a bunch of riggs that you can see all around, but it's usefull for hurry production schedules, and for some freelance works.
The best thing about the rigg is : it's mine. I know how it works from the very first Point that I've placed in the scene, and every expression that I programmed; so it's easy for me to customize and constantly add custom features to it. Version 1.0 is working fine and now I'm going to add some extra features to it.
I have to thank Raphael Sousa, an amazing animator that has been helping me to achieve more with my work. Thanks man!
Below you can see the rigg placed in a character (which has been hidden of course).

